New creatures

New creatures

Some previews of creatures that are in the works. I was going to take the tiger and elk to this point of putting some fur, temporary materials, setup some lighting, but I decided to skip it, because some of the work taken to make these previews will be better used in...
More horses

More horses

More pictures of the horse model. I rendered a ton of images. There’s a lot of images in these last posts but, believe it or not, this is the selection. Next, I’ll post some other game...
Horses

Horses

Here are some previews of the default horse model that will be used to create all the horses in the game. This may not look like an important thing but in fact it is, as in the game horses play an important, special role. So, as an important asset, I’m...
First creature – wolf

First creature – wolf

This is a preview of the first creature of the game to be modeled. I modeled a set of seven creatures – the ones most important for gameplay and story, aside from humans. In this step I’m concentrating on finishing and approving their base anatomy. But...
Texturing pipeline

Texturing pipeline

Just a little update. Still testing texturing workflow, this time using Quixel Suite. I’m still learning the tool – started some 2 days ago. I made this texture to put the shield together with the previous assets and compare the results: procedural versus...
Assets pipeline, lighting tech

Assets pipeline, lighting tech

Since the last post, I’ve been working some more on the landscapes tech, but I kind of shifted focus more towards the assets pipeline. Models, textures, materials, lighting… all the elements involved in creating an immersive world for the player, in this...