More on landscapes
A small update on landscapes. Going ahead with the idea of having full control over landscape features to properly design the levels. I made some tests, not focusing on visuals, but posting some images won't hurt. 🙂 This time, playing with the layouts of landscapes,...
Blending between landscapes
Still in the subject of the previous post, here's a new update on the terrain technology for the game. It may be nothing new visually, but I found it worth posting because I just came yesterday to a decent (and very important: simple and intuitive!) enough solution...
First post
Well, the Ataru website is finally online, with a development diary ready to start posting. This first post is more to inaugurate the development diary than anything else. So, this will be more of a tech update, but also related to level art. As you can see in the...