New creatures

Some previews of creatures that are in the works. I was going to take the tiger and elk to this point of putting some fur, temporary materials, setup some lighting, but I decided to skip it, because some of the work taken to make these previews...

More horses

More pictures of the horse model. I rendered a ton of images. There's a lot of images in these last posts but, believe it or not, this is the selection. Next, I'll post some other game creatures.

Horses

Here are some previews of the default horse model that will be used to create all the horses in the game. This may not look like an important thing but in fact it is, as in the game horses play an important, special role. So, as an important asset, I'm...

First creature – wolf

This is a preview of the first creature of the game to be modeled. I modeled a set of seven creatures - the ones most important for gameplay and story, aside from humans. In this step I'm concentrating on finishing and approving their base anatomy. But...

More on landscapes

A small update on landscapes. Going ahead with the idea of having full control over landscape features to properly design the levels. I made some tests, not focusing on visuals, but posting some images won't hurt. 🙂 This time, playing with the layouts of landscapes,...

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Blending between landscapes

Still in the subject of the previous post, here's a new update on the terrain technology for the game. It may be nothing new visually, but I found it worth posting because I just came yesterday to a decent (and very important: simple and intuitive!) enough solution...

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First post

Well, the Ataru website is finally online, with a development diary ready to start posting. This first post is more to inaugurate the development diary than anything else. So, this will be more of a tech update, but also related to level art. As you can see in the...

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