No pun intended. 🙂
Handcrafted rocks also rock. This goes to the dilemma of faster and more realistic results versus a more artistic process where you learn more about form, nature, patterns in nature, recurring elements, the character of an object/subject. Well, I guess I’m in the middle line for those who like both approaches. If you observe, study well photogrammetry assets / 3d scans you can also learn a lot about the anatomy and forming elements of a given object. Specially, I guess, if you observe the scan without color information, only shaded in gray or white. And by experimenting with photogrammetry for rocks I discovered a nice thing: even if you don’t end up using a scan, you can always use parts of it as alpha/stencil for a brush. This is a nice way of combining both approaches. Photogrammetry where you have naturally realistic assets, and handcrafted sculpts, where you have all artistic control of choices since the beginning.
Actually these in this post are stones, small stones. Most of them between the size of two hands – around 30 cm, some stones closer to 20 cm. I also scanned some twigs. Nice organic objects also too see captured.
These stones in the post are from the countryside house I was living in during the last year. I moved to other city (my hometown) and brought them with me. Some I may use in the game, some maybe not – it will depend on their shape, features fitting the purpose for a given situation where I need a stone with some shape, appearance I have in mind. Anyway, the process of learning photogrammetry has been very interesting and fun, and I’m now scanning some big rocks in the beaches here in my home city to see if I can repurpose them into cliffs for the game. Let’s see what we can do with them.